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"Coil - flipper blue" has been added to your cart.
3 terminal, dual winding replacement flipper coil for the following Williams / Bally games:
FISH TALES
FLINTSTONES (3 required)
INDIANA JONES (Ref: FL-11629 lower flippers)(Ref: FL-15411 upper)
GETAWAY (FL-11629 lower flippers)(FL-11630 upper)
BLACK ROSE
WHITEWATER
JUDGE DREDD (Ref:FL-11629 / 3 required)
STAR TREK THE NEXT GENERATION (3 required)
POPEYE SAVES THE EARTH (Ref: FL-11722 uppers)
DEMOLITION MAN (Ref: FL-11630)
WORLD CUP SOCCER
THE SHADOW
DIRTY HARRY (3 required)
THEATRE OF MAGIC
NO FEAR (3 required)
INDIANAPOLIS 500 (3 required)
JOHNNY MNEMONIC (FL-11753 uppers)
CONGO (FL-11630 upper)
ATTACK FROM MARS
SCRAED STIFF
TALES OF THE ARABIAN NIGHTS (FL-11753 upper)
JUNKYARD
MEDIEVAL MADNESS
NO GOOD GOFERS (FL-11630 upper)
MONSTER BASH
Williams / Bally pinball machines flippers are designed for a balance of power based on the layout of a given game. Always use the specified coil number for your machine. Always install a flipper rebuild kit before changing coils. The factory recommends a complete flipper rebuild every 500,000 cycles or flips.
But if you must adjust flipper strength, here is a list of coil numbers and their relative strength going from weakest to strongest:
FL-11753 Yellow - Used with short flippers and close shots
FL-11722 Green - Used for close shots near drop targets
FL-11630 Red - The standard, most commonly used coil
FL-15411 Orange - Used for long playfield shots
FL-11629 Blue - Used for long shots and high ramps
All coils include new sleeves (coil tubing) where applicable.